Freedom fighters save games




















Freedom Fighters Game Free Download being the third-person shooter game, allows the player to roam and navigate in the captured streets of New York with his teammates and to find out the enemies who have brutally invaded the city and eventually created an environment of fear all around the city. In the freedom fighter free download full game The player and his squad search and kill the capturing forces one by one to make the city free of these enemies and create an air of peace. The player has to perform different missions which in turn give points to him.

Different missions or objectives which might let him score certain points may include killing a specific enemy, destroying the enemy base, capturing enemy weapons to make them unable to fight properly. One of the unusual and interesting things about this is that the more charisma points a player scores the more squad members he can have so that he could have more fun.

But there is a limit of twelve squad members so a player can increase his number of squad members by not more than twelve. The squad members are more like those who have to obey the orders of the main player. The player can give commands to them. The graphics of Freedom Fighter Gameplay are more impressive and amazing than the thoughts of the player regarding such a game. In either case, head into the hole in the wall near the staircase and make your way to the balcony overlooking the mortar position.

Use this as a roost from which to take out the crews, but watch out for incoming grenades. Your assault rifle should be accurate enough to let you kill off most of the crews, without needing to worry much about return fire. After the crews are dead, you can hop over the fence to the west of the building via the conveniently-placed crates.

Regardless of which path you take, the machine-gunner will have to die before you can destroy the mortar positions, but destroy them you must.

After the mortars are taken out, quicksave at the manhole and walk back through the level to the flag building. Your best bet is to leave your teammates outside, underneath where the troop transport helicopter drops its human cargo, then wander into the flag building, or send a single fighter in there to get his attention. Walk over his corpse and let your troops clear out the rest of the building before healing the last wounded civilian how do these people find themselves in these warzones?

You might want to head back to the Munitions Depot to stock up on medic kits and C4 before progressing to the docks. Objectives: Destroy the troop transport helipad Objectives: Raise the flag over the generator building. The first street here ends with a group of Soviets, including a machine-gunner.

Clear out the building to the east of the generator building, then heal the two women inside for the charisma bonus. You can weaken them up by chucking grenades or Molotovs on top of them from the fenced-in area before charging ahead. After you take the position, a wave of soldiers will start filtering up from the south; man the turret, end the assault, and proceed on to the helipad. Pause in this area until all of the incoming forces have been taken care of. The helipad, as per the usual, is heavily guarded, but hopefully some of these soldiers will have been filtering out to your position near the turret.

The area leading to the generator building is overflowing with cargo containers, forming something of a maze, populated by a dozen or so guards. You can head through the containers, if you wish, but a smarter idea would be to take the stairs up to the small red building on your map, then grab the sniper rifle and jump across the containers until you reach the clearing on the east side of the area.

The generator building itself is your standard flag building, with an upper level of walkways making for a difficult approach to the flag. Begin by stocking up on your goodies; the soldiers outside the C4 storage building will usually be alerted to your soldiers as they come up from the manhole, so you might as well take advantage of the situation, finish them off, and grab their guns. You should try not to alert the machine-gunner nearby, though, especially on the harder difficulty levels.

From the manhole, send your troops into the northeastern corner of the map in a defensive position, wait for them to clear out the soldiers that approach, then set them to defend along the northern wall of the supply hangar. Begin by eliminating the sniper in the uppermost building, then crawl west into the building between the two large fuel canisters.

After you slap him around with a rocket, take the sniper rifle and proceed to knock out the soldiers manning the turrets. The supply center has a truck inside, near a few troops. Destroy the truck immediately before sending your own fighters into the building. Before you capture the flag, you can rescue a civilian near the destroyed truck, as well as one to the west of the turrets in the courtyard.

Walk up the battlefield slowly, and move in tandem with your troops, if possible, being sure to stay behind cover. When you reach the entrance to the bunker, have your soldiers clear it out and stock up on ammo and medic kits. In any case, grab the sniper rifle and return to the battlefield above. The obvious first choices are the two snipers near the entrance, who can be shot as soon as you exit the bunker itself. The other way is located on the northern edge of the battlefield, inside a ruined house to the northwest of your manhole.

The ruined house contains a turret pointed towards the fort entrance. Use it to unload on any remaining troops on the battlefield, then hit the button and point at the pillboxes until the machine-gunners keel over. The rightmost turret is probably going to be below a hill and therefore untargetable, but if you leave the turret and drag out your sniper rifle, you can probably take out a couple of its defenders.

Now, grab an assault rifle from one of the dead guards and load up on ammo. If you need medic kits, or want to make a quicksave, now would be a good time. Be careful of more scripted assaults here; as you approach the fort, more soldiers will begin coming out of the entrance, so be sure your troops are set up in a defensive position.

From her cell, proceed up to the first flag; raise it and head down the stairs into the guts of the fort. More small, narrow rooms and hallways follow, so keep your fighters on a leash and proceed slowly. If possible, just avoid him and proceed up the nearby stairs to the three flags above.

Isabella can take a beating, so let her do the dirty work. Watch for snipers in the towers near the flags. Proceed to the northeastern flag and raise it first, then backtrack and clean out the areas around the southern flags to finish the game off. Pistol The pistol holds a round clip, with 43 rounds in reserve.

It has decent accuracy, and a superb rate of fire, making it ideal for close-range encounters, especially because of its large clip. Revolver The revolver only carries six rounds at a time, and is woefully inaccurate compared to the pistol, rendering it useless in most occasions. Assault Rifle The assault rifle is going to be your friend throughout the game.

Although it lacks the pure power of the other weapons that are available to you, it does offer a large clip size and the best accuracy of any of the automatic weapons, which makes a huge difference in hitting targets at long range, or making headshots when a Soviet is nearby.

If you can get the timing down, and position your fighters so that they have a decent shot at your target, you can make it so that most Soviets hit the ground without hurting any of your soldiers. Still, the whole point of having teammates is to let them do the dirty work of killing the enemy; better to just recruit one or two shotgun-wielding freedom fighters and stick to an assault rifle. Ammo can also be somewhat difficult to find, since the rate of fire is rapid enough to make you chew through shells, and only the red beret enemies will be dropping shotguns.

Rocket Launcher Like the sniper rifle, the rocket launcher is very situational, and extremely rare. As would seem obvious, the rocket launcher will kill pretty much anything it hits, even helicopters. Conserve your rounds, and fire on the most dense concentration of enemies available to you. Molotov Cocktails Molotovs explode on contact with a surface, but the flames will drop down to the floor if it impacts on a roof or wall.

Luckily, you can lob these over obstacles, so their usual implementation comes after scouting ahead and noticing enemies nearby. Retreat to cover, then just toss over a few Molotovs and hope you get lucky. Grenades Like the Molotovs, grenades have to be lobbed, and are best used from behind cover. If you catch them in the flat, they may dive to the ground, which will give you a moment in which to attack without fear of reprisal. Grenades and God mode are a winning combination. It can knock soldiers out, but then, so can any other weapon, even if they run out of ammo.

Medic Kits Like manna from heaven, these precious little packs of goodness will completely heal Christopher, or you can use them on a fallen comrade to revive them and restore them to fighting capacity. You can also use them to heal wounded civilians for a charisma bonus.

Part of the pleasure of playing Freedom Fighters lies in mastering the ability to command your troops. Precision is a virtue, not merely in aiming a weapon, but in leading your troops. Using precision aim and defend is the most useful way to advance your troops through a level, since they will move to your target zone, firing on enemies along the way, but will then find a defensible position and stay there, rather than wander into enemy fire or follow a Soviet off into a deathtrap.

You can actually use this to your advantage, by splitting your team up into two groups and placing them on either side of a road or alleyway.

By luring these soldiers into a trap, you can manage to kill all of them at zero personal risk. In Freedom Fighters, the aggressor is usually at a disadvantage; defenders almost always get the first shot off in a fight, and have more time to pick spots from which to shoot.

The best way to do this is to lure enemy soldiers towards your fighters, especially when you have a defensible position. The simplest method for drawing out the Soviets is to use rousting fire; just aim whatever weapon you have in the direction of a distant enemy and pop off a few rounds. Another method is to use live bait, in the form of yourself or one of your fighters.

If you can set your team up to defend near a corner, and then lure enemies around the bend, your fighters will almost always be able to stun them and drop them without taking any fire themselves, especially since the Soviets almost always move in single-file.

At its core, enacting this philosophy in-game entails using the attack and defend commands to always send your soldiers ahead of you. This is most true in enclosed spaces, such as stairwells and building interiors. This is just plain fun. Luckily for you, the Soviets, who are generally pretty smart fellows, will use any object between yourself and themselves for cover. In rough order of usefulness, you should grab submachine-gun fighters first, then assault rifles, then shotguns.

There are even a couple of soldiers in the game who use Molotov cocktails, if you want a break from the ordinary. This has nothing to do with actual gameplay, but PC players who are tired of the unskippable EA Games and Nvidia movies that play when you start the game up, you can simply delete them or move them out of the Movies directory in the folder where you installed Freedom Fighters.

Add a new line to the file, consisting of "EnableConsole" without the parentheses. Now, when you load a game in Freedom Fighters, you can press the tilde key, located to the left of the 1 key, to open up the console.

Most of these are toggles, where setting the code to 1 e. Flip it back to 0 if you want to take damage again. The default setting is 1; you can take it as high as you want, but anything above 2 basically makes all of the Soviets just disappear when they die, since they move so quickly. Try setting it to tenths of a point after 1, such as 1. Originally posted by makif91 :.

Didn't find how to fix the problem anywhere. If someone finds - please write. Alright, going to contact IOInteractive. If i get a response i will let you guys know. Originally posted by stephenbrink :. Has anyone tried the game on GOG and seen if the issue persists there? Colledge View Profile View Posts.

Same deal here. Even starting a new game, I can find the file on my system, but as soon as I go in and click on Load, it shows Not Initialized. Support Game technical issues.

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