Actionscript 3 game tutorials




















We can refer to keys by their unique keyCode. For example, if key. Hello everyone! Thanks for your patience! How to make a top-down RPG shooter game! This tutorial is going to be slightly faster-paced than my previous tutorials. We will be coding using AS3 in external. Personally, I think this is a pretty awesome game genre.

I find these types of games to be genuinely fun to play. Top-down refers to the perspective of the game. Prominent examples include early titles in the Legend of Zelda and Pokemon series. Instead, we will draw each map individually, giving the game a more unique, hand-drawn look.

Instead, our map will be built from a series of screens that the player can walk through. When the player walks off one edge of the screen, the map will flip to the next screen. I want to make sure I cover the material that you would all most appreciate. This is your chance to let me know what you want to learn. As I announced in the last post , I am extremely busy right now. Luckily for you, a member of the community has already stepped up and written a Part 13 for this side scrolling tutorial!

Hi everyone. Thanks for sticking with the site and forum , despite my lack of activity. Needless to say, the transition to college is a big one, and my free time has dwindled. I f you want to contribute to the site in any way during my absence, feel free to reply here, send me an email at as3gametuts gmail. By creating an open, shared, easily-navigable discussion board, I am hoping that you will all have an easier time finding answers to your questions. Maybe you will find that someone has had a similar problem to your own, and found a solution.

Or perhaps you can help another reader with a problem of their own. It has 2 properties: x and y. This function determines whether or not there is a collision between 2 circles.

The arguments are of type Circle — the class we associated with our circle MovieClip. Later on we will add dynamic properties to the instances of this class and these are accessed in this function. Basically, if the distance between the 2 center points of the circles is less than or equal to the sum of their radiuses, there is a collision.

The last function in the code above is pointAtPositionAngle. This function returns the angle between point1 and point2. This is done using the function Math. It is an inverse trigonometric function and is like arctangent with 2 arguments. The first argument is the y axis difference between point2 and point1, while the second argument is the x axis difference between point2 and point1. The function of course returns a value in radians, so we divide the value by Math. PI and multiply it by to get a value in standard flash angles.

Here we declare an Array that will store all the circles on stage. We also declare helper loop variables: i and j. Next we add an event listener for enter frame. Here we loop through all the circles in the circles Array and we call 2 functions for each: circleMovement i and collisionWithOtherCircles i.

It also makes it wrap around the stage if it is outside of it. We will add these dynamic properties in a later function. The next lines deal with the wrapping when outside the visible stage area. It starts with a loop going through the array circles with the helper variable j. Next, it checks whether i is not the same as j.

After all, a circle cannot collide with itself. If there is a collision between these 2 circles then the bouncing takes action. A conditional is added to prevent going outside the boundaries of the Flash angle values to These IDEs have their own instructions on how to get started. You can edit AS3 code in any text editor you like. Create a main class file that extends from DisplayObject. If you need to compile a Flash project as opposed to Flex you can add a reference to the Flash library as follows you'll need to have the Adobe Animate IDE installed :.

With no cost, it's a very popular way to get started developing with AS3. If the AppMan doesn't open automatically, or you want to add something later, open it by choosing 'Install Software' on the 'Tools' menu. Click the install button.



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