Having successfully cleared two more pegs, we've now moved a total of 4 pegs into the captured column to date. We've labeled these two moves as 'The First Back and Forth', since when viewed as a whole they seem to be spitefully jumping each other back and forth.
Our investigative powers might further deduce that another back and forth maneuver may be looming on the horizon. As suspected, the fifth and sixth moves of our solution once again attempt to form a T-like pattern with their captures, this time in a somewhat backwards effect as compared to the previous movements.
Move 5 shows our target peg jumping to the left in a single-move capture, followed by Move 6 where the target peg jumps upward to pick off its prey, again with only one jump for the move. Up to this point in the solution, we've captured six pegs with a total of six moves. This is an excellent spot to pause and memorize the previous actions up to here since the moves have all been single jumps and you only need to remember where to start your jumps and in which direction you'll be capturing the pegs.
In the upcoming moves, we'll actually start capturing multiple pegs in the same 'move' so once you've mastered the first six moves it's onward to more satisfying conquests. The first move in this group is actually a set-up move for the next, insidiously placing the first active peg into position for a double homicide following its action. In Move 7 we have the target peg performing a down-jump to capture its peg. However, in Move 8 we see that this ill-advised move has actually left this fellow in the line-of-fire for the first Double Jump of the game.
Move 8 is a two-jump sequence with the same starting peg, so even though two jumps occur the sequence only counts as one move as previously discussed. The target peg first jumps to the right, and then in one fail swoop again jumps another peg with an upward jump immediately afterwards. In a one-two punch, two pegs are KO'd at once. The poor peg that did the jumping in the seventh move must not be that pleased with unknowingly setting himself up to be part of the surprising double jump in Move 8.
With renewed blood-lust, we'll now move on to an even more tasty set-up where two more victims cheerfully put themselves in harms way.
We've named these two moves 'The Waterfall Setup'. This is because when viewed as a whole the two moves cascade down the board together in a very pleasing and easy-to-remember sequence. Move 9 has the target peg performing a down-jump, and once the jumped peg is removed from the board Move 10 follows up in a similar manner, jumping downwards as well just above the previous move and chopping off another peg in these two separate Single Jumps.
Taking a look at the board now, you might be able to get a feel for the possibility of a much larger jumping sequence than we've become accustomed to, even larger than the previous Double Jump maneuver. Since it's not called the Waterfall Setup by accident, we can assume that these two pegs are in for some rougher waters on the very next move.
In fact, it's time for a couple of sweep-and-clears that will wipe the board of a large number of pegs and move us that much closer to a fully-solved board. Move 11 starts off the carnage with a devastating quintuple jump , capturing five pegs with five jumps in the same move. Following the arrows originating from our target peg, we see that it begins by down-jumping two pegs in a row before jumping to the left taking the third peg and then back up with two up-jumps to complete the five-capture sequence.
Just like that, in one sequence we've captured almost half as many pegs than we had in the previous ten moves. And we're not finished. Move 12 keeps the killing spree alive by activating the target peg with a triple jump, first a single down-jump into a double-jump to the right.
We've labeled the eleventh move 'The Backwards U' since the jumps have the effect of drawing the letter U backwards across the board, and we're calling the twelfth move 'The Lazy L' since it somewhat resembles an L that has laid down for a quick nap.
We're aware that it would have to be a backwards L for this description to be appropriate but we'd like to see you come up with names for peg-jumping sequences. Pay no attention to the man behind the curtain!
Settling down for a brief moment, we now come upon a set of rather boring single jumps that provide a calming down period following our previous gluttonous feeding frenzy. Move 13 shows a single-jump to the left by our target peg, followed up by Move 14 where another single-jump this time in the opposite direction occurs. Hey, this must be 'The Second Back and Forth' maneuver we discussed quite a few moves ago.
It's good to see the prediction actually came true. And since we've come to an easy-to-remember breaking point in the action, this a great place to stop and memorize to.
And yes, you have to memorize the solution since solving the board is not nearly as impressive of a feat when you have to use your laptop to demonstrate your mind mastery. After all, you can find anything on the interweb, especially at interesting sites such as ChessandPoker. Sorry to bother you, but we've just released a new game app for phones and tablets, and we'd love it if you could try it out!
It's a fun puzzle game called Fruit Monster Island, where you match 3 or more fruit to feed your monsters. Would you like to try it? Don't like Star Wars? Click here to turn the theme off. Or come to our Facebook page and tell us all about it. Triangles is a very simple game. The objective is to make as many triangles as possible, by drawing lines from one dot to another. And that's it. The shortest rule section I've ever written : If you're playing with a mouse you just click on one dot and drag the mouse over to the dot you want to connect to.
On a touchscreen you just touch a dot with your finger and drag it over to the other dot. This online version of Triangles was made by me, Einar Egilsson.
Over there on the left is my current Facebook profile picture. This is a game I played when I was a kid in Iceland, with pen and paper. You just put a bunch of random dots on the paper and then start drawing lines. I had forgotten all about it until I saw on Snapchat that a friend was playing it with her kids. I played it a few times with my wife and kids and started thinking it could be a nice little game to make for the site. This is the first game I've made for the site that has some dynamic graphics.
I've been wanting to create some more puzzle games, not just card games and this is a nice start. Also it was a good opportunity to learn a bit about html5 canvas rendering, and freshen up on my geometry which apparently I'm terrible at! Any comments, questions, ideas for other games or anything else can be sent to admin cardgames. This website uses cookies to store your preferences, and for advertising purposes. Read more in our Privacy Policy or manage your privacy settings. Triangles Smart opponent.
All games Spread cards. Interstitial ads. Use dark theme. Holiday themes. Hide Multiplayer button. Customize opponents Blocked users Triangles Multiplayer Lobby Click a table to join a multiplayer game. Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join. Or send the link below to them, if they click it they'll join automatically: OK. Join private table Please enter the code for the table: OK Cancel.
Want to create a table for just you and your friends? You can Create a private table or if someone has sent you a code you can join a private table. What do you want to say to your opponent? Well played! Ask players to turn off timer? Can't use multiplayer Sorry, it looks like you have cookies disabled for our site. Connection problem Your connection to the game server is having some problem, but we are trying to reconnect you to the game. Game disconnected Sorry, we couldn't connect you back to your game.
Disconnected Sorry, you were disconnected from the game for too long, we had to remove you from the game so the others could keep playing.
Yes please Uhh, no thanks. Troubled that I did not have a finish position equal starting position for hole 5, I wrote a program to solve the puzzle.
Solve it yes, but I mean solve ALL of the variations. From any position, you can jump up-left, up-right, left, right, down-left, down-right. The program starts with one position empty and then solves ALL of the possible solutions for that position, and then moves onto the next starting position, until all of the solutions are known.
As a programmer, this was itself a good puzzle, much like playing the game. Some other neat stuff came out of the exercise though! Among the more interesting observations is that while there are 1, solutions to starting hole 5, every single one of them finishes with the last peg standing in position 13! This means that in reality there are very few solutions to starting position 5. Just as the starting holes of 1, 11 and 15 are really the same puzzle rotated, there are numerous methods of solving the puzzle which are just variations of the same solution.
If you switch a couple jumps in sequence, or jump in opposite directions, you can produce many more solutions which are really the same solution.
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